A Node-Based Quest and Dialogue System made to work with any type of game. Networked right out of the box.
This in-depth tutorial will go over my node-based texturing workflow in Mari. This process has been iterated on for the last couple of years, tried and tested in a feature film production environment.
We will begin with a demo of my custom template specifically designed to visualise your textures to the highest quality within Mari. From there we will texture the skin, apply makeup and texture the costume. We will apply these maps to some shaders in Maya where I explain the importance of keeping shaders simple without over complicating them. I will also be providing a bonus chapter where I show my technique of sculpting within Mari and explain the benefits of using this technique.
Administri is a responsive material design built specifically for AngularJs. Using Google's own Material Design framework for Angular with custom services, directives, icons and styling (material.angularjs.org) combined with Boostrap 4 for layouting and css structure. It follows good practices built using the concept of components in mind, and organizing sass files and javascript files with integration for Grunt and bower. Full documentation is also included.